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UBC Theses and Dissertations
Adaptive support for student learning in educational games Zhao, Xiaohong
Abstract
Educational games can be highly entertaining, but studies have shown that they are not always effective for learning. To enhance the effectiveness of educational games, we propose intelligent pedagogical agents that can provide individualized instruction that is integrated with the entertaining nature of these systems. We embedded one such animated pedagogical agent into the electronic educational game Prime Climb. To allow the agent to provide individualized help to students, we built a probabilistic student model that performs on-line assessment of student knowledge. To perform knowledge assessment, the student model accesses a student's game actions. By representing the probabilistic relations between these actions and the corresponding student's knowledge in a Bayesian Network, the student model assesses the evolution of this knowledge during game playing. We performed an empirical study to test the effectiveness of both the student model and the pedagogical agent. The results of the study strongly support the effectiveness of our approach.
Item Metadata
Title |
Adaptive support for student learning in educational games
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Creator | |
Publisher |
University of British Columbia
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Date Issued |
2002
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Description |
Educational games can be highly entertaining, but studies have shown that they are not always effective for learning. To enhance the effectiveness of educational games, we propose intelligent pedagogical agents that can provide individualized instruction that is integrated with the entertaining nature of these systems. We embedded one such animated pedagogical agent into the electronic educational game Prime Climb. To allow the agent to provide individualized help to students, we built a probabilistic student model that performs on-line assessment of student knowledge. To perform knowledge assessment, the student model accesses a student's game actions. By representing the probabilistic relations between these actions and the corresponding student's knowledge in a Bayesian Network, the student model assesses the evolution of this knowledge during game playing. We performed an empirical study to test the effectiveness of both the student model and the pedagogical agent. The results of the study strongly support the effectiveness of our approach.
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Extent |
9205745 bytes
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Genre | |
Type | |
File Format |
application/pdf
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Language |
eng
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Date Available |
2009-10-06
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Provider |
Vancouver : University of British Columbia Library
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Rights |
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.
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DOI |
10.14288/1.0051714
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URI | |
Degree | |
Program | |
Affiliation | |
Degree Grantor |
University of British Columbia
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Graduation Date |
2002-11
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Campus | |
Scholarly Level |
Graduate
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Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.